game:GetService("Players").PlayerRemoving:Connect(function(player) local userId = player.UserId -- 在游戏中获取玩家的数据状态 local currentData = getCurrentData(player) -- 保存到数据存商店 local setSuccess, errorMessage = pcall(function() playerDataStore:SetAsync(userId, currentData) ...
local DataStoreService = game:GetService("DataStoreService") local playerDataStore = DataStoreService:GetDataStore("PlayerData") game:GetService("Players").PlayerRemoving:Connect(function(player) local userId = player.UserId -- Get the player's data state in the game local currentData = ...
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localPlayers =game:GetService("Players") localproductFunctions = {} -- Example: product ID 123123 brings the user back to full health productFunctions[123123] =function(receipt, player) localcharacter = player.Character localhumanoid = characterandcharacter:FindFirstChildWhichIsA("Humanoid") ...
local DataStoreService = game:GetService("DataStoreService") local experienceStore = DataStoreService:GetDataStore("PlayerExperience") local success, currentExperience = pcall(function() return experienceStore:GetAsync("Player_1234") end) if success then print("Current Experience:", currentExperience) ...
I would recommend downloading it and playing a few games just to get a feel for it. My biggest problem is... Robux, avoid buying these as they are worthless and unnecessary for a casual player! I understand that they are the sole thing keeping developers interested, but they are ...
local ratingData = game:GetService("DataStoreService"):GetDataStore("RatingData") -- 处理玩家加入游戏。如果是新玩家,则需要给予其 -- 初始排名;如果是已有玩家,则需要从 DataStore -- 中获取其排名。最后需要将排名显示在排行榜中 game.Players.PlayerAdded:connect(function (player) ...
10. gaGetService():获取指定的服务对象。 11. Players.PlayerAdded:玩家加入游戏时触发的事件。 12. game.Players.PlayerAdded:Connect():连接玩家加入事件。 13. game.Players.PlayerRemoving:玩家离开游戏时触发的事件。 14. game.Players.PlayerRemoving:Connect():连接玩家离开事件。 15. workspace:FindFirstChil...
You can get a table of current Player objects using Players:GetPlayers(); again, use this instead of Instance:GetChildren(). To detect the addition of Player objects, it is recommended to use the Players.PlayerAdded event (instead of Instance.ChildAdded on the Players service). Similarly, you...