-- 室內沒有FX if inVolumesCheckerFunc:Invoke() then return end -- 不在「正常」世界時沒有FX if not gameStateInfoFunc:Invoke("IsInNormal") then return end …此外,我們執行順序以設置紋理、位置和亮度,執行青少年,並使用 task.wait(number) 。隨機參數來自我們從伺服器接收的資訊結構,一些...
if inVolumesCheckerFunc:Invoke() then return end -- keine FX, wenn nicht in der "normalen" Welt if not gameStateInfoFunc:Invoke("IsInNormal") then return end …Darüber hinaus führen wir die Sequenz aus, um Texturen, Positionen und Helligkeit festzulegen, Tweens auszuführen...
GroupService is a service that allows developers to fetch information about a Roblox group from within a game.
A Roblox Drift Paradise game is a Racing game where you can upgrade and tune your favorite car to drift harder and for longer. Drift Paradise has several different maps you can choose from, and each of these maps is different in difficulties. Tune your car for how you like to race it a...
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[C++] DFFlagBadgeServiceUseUpdatedRequestChecker [C++] DFFlagBadgesWriteEnabled [C++] DFFlagBandwidthManagerGetFeedbackInWindowAndReport2 [C++] DFFlagBaseWrapVerticesModified [C++] DFFlagBaseWrapVerticesModifiedArgument [C++] DFFlagBatchThumbnailEnableAnyWebP [C++] DFFlagBetterErrorMessages [C++] DFFlag...
localfunctionsetGameState(newGameState : string)-- do stuffend … the type checker only expects thatnewGameStateis a string, which istechnicallycorrect. But what I want is for the type checker to recognize thatnewGameStatemust be a member ofEnums.GameState.Now I know there’s a workaround...
if inVolumesCheckerFunc:Invoke() then return end -- 没有FX当不在“正常”世界 if not gameStateInfoFunc:Invoke("IsInNormal") then return end …此外,我们运行序列以设置纹理、位置和亮度,运行青少年,并使用 task.wait(number) 。随机参数来自我们从服务器收到的信息结构,一些数字固定。beam...
ifinVolumesCheckerFunc:Invoke()then return end -- 没有FX当不在“正常”世界 ifnotgameStateInfoFunc:Invoke("IsInNormal")then return end … 此外,我们运行序列以设置纹理、位置和亮度,运行青少年,并使用task.wait(number)。随机参数来自我们从服务器收到的信息结构,一些数字固定。
if inVolumesCheckerFunc:Invoke() then return end -- no FX when not in the "normal" world if not gameStateInfoFunc:Invoke("IsInNormal") then return end … In addition, we run the sequence to set textures, positions, and brightness, run tweens, and use task.wait(number). Ran...