local function onPlayerChatted(player, message, _recipient) if message == "mouselock" then toggleMouseLock(player) end end local function onPlayerAdded(player) player.Chatted:Connect(function(...) onPlayer
local function savePlayerDataAsync(userId, data) return playerDataStore:UpdateAsync(userId, function(oldData) return data end) end local function onServerShutdown(closeReason) if RunService:IsStudio() then -- Avoid writing studio data to production and stalling test session closing ...
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local f=string.byte;local h=string.char;local t=string.sub;local s=table.concat;local L=math.ldexp;local P=getfenv or function()return _ENV end;local D=setmetatable;local E=select;local a=unpack;local c=tonumber;local function r(f)local n,l,d="","",{}local o=256;local i={}fo...
-- Example Plugin Function -- local function pluginFunction(Args) -- keep the name of the function as "pluginFunction" local Player = Args[1] if Args[3] then local Victims = returnPlayers(Player, Args[3]) if not Victims then return end ...
Describewhat happensvswhat you expected. If you know you did something special (e.g. set some property to an unusual value etc), specify those details in the description. An example description: Just load this into Studio and press Run. ...
local success, errorMsg = pcall(function() editableMesh = AssetService:CreateEditableMeshAsync(Content.fromUri("rbxassetid://ASSET_ID")) end) local meshPart = nil if success and editableMesh then meshPart = AssetService:CreateMeshPartAsync( Content.fromObject(editableMesh), { Collisio...
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[C++] DFFlagAdServiceCallErrorFunctionInsteadOfPrint [C++] DFFlagAdserviceFixRewardedVideoAdPlaySignalLog [C++] DFFlagAdServiceMoveVolumeChangedSignalHandlerToDmThread [C++] DFFlagAESAddCreatorIdToSearch [C++] DFFlagAESAddCreatorIdToSearch3 [C++] DFFlagAESUseSupersetForATCSaveFailures [C++] DFFlagAESU...
create.roblox.com的網站流量與上個月相比 下降 了 2.08%。查看以下 create.roblox.com 過去 3 個月的所有流量和參與度統計 分享 匯出Excel 顯示Similarweb 的估計資料。透過連接你的 GA4 公開驗證你網站的指標 Google Analytics 帳戶。 訪問總量 28.5M 上個月變化 2.08% 跳出率 31.83% 每次訪問頁數 8.97 平均...