Humanoid:GetPropertyChangedSignal("FloorMaterial"):Connect(function() print("New value for FloorMaterial: " .. tostring(Humanoid.FloorMaterial)) end) Caveats When the Humanoid is not standing on a floor, the value of this property will be set to Air. This occurs because Enum properties ca...
Once you import the image, Studio assigns it a unique asset ID. Every texture or decal image that you create and import to Roblox must adhere to the Community Rules and Terms of Use. To add a texture or decal to a part or union: In the Explorer window, add a Texture or Decal to ...
[C++] DFFlagAvatarClothingAndDecalTelemetry3 [C++] DFFlagAvatarMemoryTrackingBugFix [C++] DFFlagAvatarPlatformsDeletedPartFix [C++] DFFlagBacklogDetectorEnable [C++] DFFlagBadgeServiceEnableStats [C++] DFFlagBadgeServiceUseUpdatedRequestChecker [C++] DFFlagBadgesWriteEnabled [C++] DFFlagBandwidthManager...
Or if you have a tile based game, you can create a floor texture at 16x16p, and then you can save that image as data for your game, and then use it to create your map for your game! With this part of the update, there are also two new ...