Time length is defined as a numeric attribute on the scene's folder named TimeLength which you can set directly in Studio or programmatically through Instance:SetAttribute().EnvironmentA scene's Environment folder contains everything that users see and hear, including 3D objects, terrain, lighting ...
To work as expected, this example should be run within a Script. Player Respawn Timer local Players = game:GetService("Players") -- Set CharacterAutoLoads to false Players.CharacterAutoLoads = false -- Remove player's character from workspace on death Players.PlayerAdded:Connect(function...
public static string ExpectedWindowTitle = "Roblox"; @@ -39,8 +58,12 @@ public static Timer ReadTimer public static void CheckProcesses() { IntPtr Focused = GetForegroundWindow(); foreach (var process in Process.GetProcessesByName("RobloxPlayerBeta")) { if (process.MainWindowHandle == F...
To work as expected, this example should be run within a Script. Player Respawn Timer local Players = game:GetService("Players") -- Set CharacterAutoLoads to false Players.CharacterAutoLoads = false -- Remove player's character from workspace on death Players.PlayerAdded:Connect(function...
All callbacks are expected to be non-yielding functions. Yielding or waiting for a response in a callback blocks the chat system and can cause unexpected behavior. CallbackReturn Value TextChannel.ShouldDeliverCallback boolean TextChatService.OnIncomingMessage TextChatMessageProperties TextChannel.OnIncom...
NotEnoughSpecified() table commandData bool IncorrectValueType() table commandData, string given, string expected Object lookups: Data conversion: ToTupple(parameter) string parameter array ToBoolean() string parameter bool ValidateData() string expectedType, ... boolExample...
In order for this to work as expected, it must be placed in a LocalScript and a child of gui. Tracking the Beginning of Input on a GuiObject -- In order to use the InputBegan event, you must specify the GuiObject local gui = script.Parent -- A sample function providing multiple...
Now, whenever a player joins the experience or respawns back into a round after their health reaches zero, the blaster selector UI displays, they can make a selection, and each button functions as expected. Blast button A blast button is a UI component that players use to blast their blast...
Creates a configurable Tween which is preserved in seeking and in dynamic join, meaning you can chain tweens at separate points in time and everything should play and sync as expected.Configuration KeyDescription StartTimes Table of start times in relation to the scene duration, in seconds. ...
Creates a configurable Tween which is preserved in seeking and in dynamic join, meaning you can chain tweens at separate points in time and everything should play and sync as expected.Configuration KeyDescription StartTimes Table of start times in relation to the scene duration, in seconds. ...