as well. An in-world sign displaying all of the available fish and their odds of being caught by each fishing rod could be enough. If players still don’t understand, more explicit tutorial-style messaging may be needed.
Escape (DevForum Idea 1): The player starts in a small room with only a door, when they walk through the door, it only leads to a slightly bigger room with only a door, however this one requires a button to be pushed before it opens into another slightly bigger room, once again only...