本地脚本 - 表情轮 local ReplicatedStorage = game:GetService("ReplicatedStorage") local EmoteBar = require(ReplicatedStorage:WaitForChild("EmoteBar")) EmoteBar.configureClient({ guiType = EmoteBar.GuiType.EmoteWheel, })设置表情设置表情(表情: table )...
local EmoteBar = require(ReplicatedStorage:WaitForChild("EmoteBar")) EmoteBar.configureClient({ guiType = EmoteBar.GuiType.EmoteWheel, }) Functions configureServer configureServer(config: table) Overrides default server-side configuration options through the following keys/values in the config tabl...
Additionally, right-clicking in the Arsenal while modifying Gear Wheel will no longer swap to the Emote Wheel. Instead, right clicking now empties the selected slot. When right clicking to remove from slot, the first 13 slots will not reposition due to the first 12 allowing Hotkey bindings. ...
ABILITY – Q/Button-X/Tap UI Button/Right Click SHIFTLOCK – Shift/Button-Y/Tap UI Button EMOTE – R/L1/Tap UI Button Seems pretty easy, right? Well, it’s not exactly a cakewalk if you ask me. Blade Balltips and tricks: How to be a master blocker There’s more than just blocki...
To manually open or close a player's emote menu, call GuiService:SetEmotesMenuOpen() with a boolean value of true or false. The following code sample will open the emotes menu for the user: -- Open the emote Menu local GuiService = game:GetService("GuiService") GuiService:SetEmotes...
GeneralBarWheel 鑰匙說明預設 guiType 控制GUI 形成的表情會顯示表情 ( EmoteBar.GuiType )。 表情符號Bar useTempo 啟用或解除 暫時 功能,讓使用者可以控制暫時表演的表情是否會在重複使用同一個表情節奏地播放。 真的 tempoActivationWindow 使用者在秒鐘內連續使用動作表情符號,以便計時。 3 lockedImage 顯示頂部...