UIDragDetector 實例可以協助和鼓勵與體驗中的 2D 用戶介面元素的互動,例如滑塊、旋轉器和更多。關鍵功能包括:在任何 GuiObject 實例下放置 UIDragDetector 來使其可以通過所有使用者輸入拖曳而不需要一行代碼。 從多個 DragStyle 選項中選擇,定義對象如何通過 ResponseStyle 回應運動,並可選擇應用軸、移動限制或拖動邊界...
The fifth floor is always the same, with simple lasers to jump over, a white X which breaks open the window when stood on (a possible escape from the jewelry store), and a staircase that leads up to the sixth floor, which consists of 3 doors that lead to the roof (the main way ...
Explains how to utilize your asset library, configure additional elements of the 3D space to bring your world to life.
Once outside the cell, players can help each other escape by pressing the door handles on other doors. If an earthquake starts, players should get out of buildings and jump on the grass to survive. Sometimes, when a player jumps on a moving debris, it kills them as a result of the ...
X Close Buttons in Winds of Fortune, Dragon Adventures, BotClash Simulator, and DOORS Green "Health" stat consistency in Arcane OdysseyConsistencyWhatever decisions a UI designer makes, they should consistently apply them throughout the game. Consistency helps players learn to navigate the game more...
Target_Closed was a generic goal part we used on all our doors for where they should rotate. Here it was repurposed to tell the hallway wall where to go. BecauseTweenServiceis such a general system, all our wall data model had to contain was the same components. For example, a general...
Players are initially separated by a pair of metal doors, which can only be opened by activating the power in the power room. If the players all go down on one side of the metal doors, any players on the other side of the metal doors will be physically unable to revive them. Once ...
UIDragDetectorswork in Studio's edit and play mode as long as you'renotusing theSelect,Move,Scale, orRotatetools, nor certain plugins or Studio'sUIeditor tools. For drag detectors that manipulate 3D objects in an experience, such as opening doors and drawers or sliding a part around, see3D...
Repeat this process, positioning and orienting parts above doors and hallways until you are happy with the interior lighting. Add and configure the spawn zone lights. Add a block part that is the size of your left spawn zone, and position it above the spawn zone's ceiling. In the Propertie...
The false wall was a model group that we would move back the moment players entered a trigger volume, which was a transparent part earlier in the pantry that they would walk through. That trigger was also used in a script similar to ones used on all our doors, which called theTweenServic...