launch any Roblox game and click on the Spray Paint device. Here, enter the Decal ID and use the spray to paint it on any surface. Keep in mind the graphics of the Decal cannot be customized, but it can be used pretty much anywhere. ...
Roblox Decal IDCode Pikachu46059313 Playful Vampire2409898220 Smiling Girl722564687 You Can’t See Me; I’m an Invisible cat2483186 People on the Beach7713420 Super Happy Face1560823450 Nerd Glasses422266604 Spongebob Street Graffiti51812595 You Can’t See Me; I’m an Invisible cat2483186 ...
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local face = Instance.new("Decal") face.Name = "face" face.Texture = "rbxasset://textures/face.png" face.Parent = head addAttachment(head, "FaceCenterAttachment") addAttachment(head, "FaceFrontAttachment", Vector3.new(0, 0, -0.6)) addAttachment(head, "HairAttachment", Vector3....
Unique TextureIds/DecalIds on texture and decal instances count as their own materials, and will create their own drawcalls. SurfaceGuis and BillboardGuis can chew up drawcalls very quickly. (Use their built-in distance culling!) Beams and particle effects all cost 1 drawcall each. ...
In addition, it also removes the T-Shirt Decal on the player's torso. The character's body part colors and face will remain unchanged. This method does nothing if the player does not have a Character. It does not remove t-shirts, head meshes, or faces. Returns void Code Samples How...
print(decal:IsAncestorOf(spawnLocation)) IsDescendantOf bool Write Parallel Returns true if an Instance is a descendant of the given ancestor. An Instance is considered the descendant of an object if the instance's parent or one of its parent's parent is set to the object. Note, DataModel...
The new texture can then be re-uploaded to Roblox as a Decal and its content ID can be applied to the mesh using the TextureId property. How can I make a textured mesh? A mesh can only be textured if the mesh has been UV mapped. UV mapping refers to the practice of projecting a ...
A texture ID that will be used when the ImageButton is being hovered. Image ContentId Read Parallel This property is a content-type property that should hold the asset ID of a decal or image uploaded to Roblox. It functions identically to Decal.Texture with regards to loading the image from...
id = 18, }, name = "Joyous Surprise", }, { id = 86896488, assetType = { name = "Shirt", id = 11, }, name = "Expensive Red Tuxedo Jacket", }, { id = 86896502, assetType = { name = "Pants", id = 12, }, name = "Expensive Red Tuxedo Pants...