Implement your own custom spawn logic using PVInstance:PivotTo() to manually move the Player.Character. Code Samples This code sample will set the player to always respawn from the last SpawnLocation they touched. New players will respawn from the SpawnLocation named 'FirstSpawn' until they touc...
Here you’ll be able to choose from a number of preset devices like the iPhone Pro or an Xbox, or you can add your own custom preset. If you are supporting mobile, I recommend designing your UI for mobile first. This is because mobile devices have the least amount of screen space and...
The character's health bar. The character's backpack. A chat window. A capture button. A popup menu of character emotes. You can disable any of these elements that don't meet the gameplay requirements of your own experience in order to save screen space for your custom UI. For example,...
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tackled porting roblox studio to mobile, but there will definitely be a mobile building experience in the future. we don’t yet know whether this will be the full-blown roblox studio, a series of custom-purpose building apps that allow users to create and save specific types of roblox ...
game:GetService("Workspace").CurrentCamera.CameraType = "Custom" lplayer.CameraMinZoomDistance = 0.5 lplayer.CameraMaxZoomDistance = 400 lplayer.CameraMode = "Classic" end if string.sub(msg, 1, 8) == (prefix.."unstate") then changingstate = false end end) local function tp() for i...
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CustomScrollingFrame.MouseMoved:Connect(getPosition) 注意,這個事件可能不會正確發射,當使用者的鼠標進入或退出 GUI 元素。因此,x 和y 參數可能不完全匹配到 GUI 邊緣的坐標。 也看: GuiObject.MouseEnter GuiObject.MouseLeave GuiObject.MouseWheelForward GuiObject.MouseWheelBackward 參數 x: number 滑鼠標的 x ...
The character's health bar. The character's backpack. A chat window. A capture button. A popup menu of character emotes. You can disable any of these elements that don't meet the gameplay requirements of your own experience in order to save screen space for your custom UI. For example,...
Instead, when creating a custom chat system, or a system that needs access to the chat, you can use the Chat service's Chat:Chat() function instead. Parameters message: string The message chatted. Returns void Code Samples This example demonstrates that the Players:Chat() function executes wi...