Chapter 2 - Map Building Style The map is split into 30 or so zones that the player will progress through in a snakelike fashion. Each zone is only around 100x100 studs, and consists of some walls, the “pit” with all of the coins and treasures, and a bunch of walls and other dec...
A barycentric coordinate is a way of specifying a point within a face as a weighted combination of the 3 vertices of the face. This is useful as a general way of blending vertex attributes. See this method's code sample as an illustration. Parameters origin: Vector3 Origin of the ray in...