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For this project, I wanted coins to bounce around a bit before they were able to be picked up. To achieve this, coins are actually a tiny physics cube that is allowed to tumble about after being launched. To make them look like the interesting, spinning coins your favorite plumber might ...
local function makeSharpCube() local eMesh = AssetService:CreateEditableMesh() local v1 = eMesh:AddVertex(Vector3.new(0, 0, 0)) local v2 = eMesh:AddVertex(Vector3.new(1, 0, 0)) local v3 = eMesh:AddVertex(Vector3.new(0, 1, 0)) local v4 = eMesh:AddVertex(Vector3.new...