Some example use-cases include loading user data, assigning teams, and changing a user's character's clothing. The Players.PlayerAdded event passes the Player object of the user who joins, which you can use when calling other functions, such as data store and RemoteEvent objects. Load user ...
scenes or poses, online dating, bypassed clothing/inappropriate avatars, and any VR players caught performing inappropriate actions. Players caught performing any of the above or other inappropriate actions will be permanently banned on the spot and will have to appeal within the communications server ...
Of course, this is only true if you enter the code correctly (codes are case-sensitive). To avoid typos, just copy and paste the code. If you still have a problem with the redeeming process, let us know in the comments below and we'll find a solution. What is Anime Journey? Anime ...
This is useful for games using custom clothing and accessories. Note that if the character has already spawned, this change will not take affect until the player respawns or the Player:LoadCharacter() function is called. Disabling a Player's Appearance local Players = game:GetService("Players...
For instance, you can create clothing apparels, weapons, and other customizations and charge a cheap Robux fee for others to use it. It will help you earn a steady amount of this virtual currency, albeit you might collect the in-game currency slowly using this method. ...
This is useful for games using custom clothing and accessories. Note that if the character has already spawned, this change will not take affect until the player respawns or the Player:LoadCharacter() function is called. Disabling a Player's Appearance local Players = game:GetService("Players...
This is useful for games using custom clothing and accessories. Note that if the character has already spawned, this change will not take affect until the player respawns or the Player:LoadCharacter() function is called. Disabling a Player's Appearance local Players = game:GetService("Players...
User Joining When a client connects to an experience, its associatedPlayerobject clones to thePlayersservice. ThePlayers.PlayerAddedrepresents users joining the experience. Some example use-cases include loading user data, assigning teams, and changing a user's character's clothing. ThePlayers.Player...
This is useful for games using custom clothing and accessories. Note that if the character has already spawned, this change will not take affect until the player respawns or the Player:LoadCharacter() function is called. Disabling a Player's Appearance local Players = game:GetService("Players...