Roblox’s Character is pretty customizable from its avatar settings. There are currently two types of characters.R6 and R15, R15 is the default one. R15 is supported in almost all the games as of the writing of this post. In R15, The height of the avatar can be changed from95% to 105...
Describes the height of the game window in pixels. X:number Read Only Not Replicated Read Parallel Describes the X (horizontal) component of the mouse's position on the screen. Y:number Read Only Not Replicated Read Parallel Describes the Y (vertical) component of the mouse's screen position...
When designing in a 3rd party tool like Photoshop or Figma, you typically work in pixels. For example, if you’re designing your UI in Photoshop at 1920x1080, all of your UI elements are designed to look good for that one specific size with a hard-codedoffset, or spacing, between eleme...
3D models of items in an inventory menu. Rotating objects that a character has equipped. 3D objects that users view through aViewportFramecan either move with their camera, remain static, or rotate within theViewportFrame. This object can also include aSkychild as a cubemap for reflections. ...
3D models of items in an inventory menu. Rotating objects that a character has equipped. 3D objects that users view through aViewportFramecan either move with their camera, remain static, or rotate within theViewportFrame. This object can also include aSkychild as a cubemap for reflections. ...
With the exception of the Enum.Font.Legacy font, each font will render text with the line height equal to the TextSize property. The Enum.Font.Code font is the only monospace font. It has the unique property that each character has the exact same width and height ratio of 1:2, where ...
Describes the height of the game window in pixels. X:number Read Only Not Replicated Read Parallel Describes the X (horizontal) component of the mouse's position on the screen. Y:number Read Only Not Replicated Read Parallel Describes the Y (vertical) component of the mouse's screen position...
3D models of items in an inventory menu. Rotating objects that a character has equipped. 3D objects that users view through aViewportFramecan either move with their camera, remain static, or rotate within theViewportFrame. This object can also include aSkychild as a cubemap for reflections. ...
With the exception of the Enum.Font.Legacy font, each font will render text with the line height equal to the TextSize property. The Enum.Font.Code font is the only monospace font. It has the unique property that each character has the exact same width and height ratio of 1:2, where ...