fabric, carpet, plastic or metal, and use fairly high resolution geometry and color to build the world. Vertex color is used a little bit on some models to make the colors look less flat (e.g. the bottoms of the cactus) This keeps the total number of materials low, which helps with ...
* Material is unique and/or its texture assets are bundled with Studio instead of being accessible as a typical asset ID. The base materials were upgraded in 2022 to support custom materials. New places use the upgraded materials by default, but you may need to explicitly enable upgraded mater...
boudoir,gorgeous,palace,screen,carpet,softlight,eleganttemperament,ancientculture,inlinewithorientalaesthetics,richdetails,bestquality,exquisitemakeup,cleareyelinerpen,slendereyebrows,texturedskin,whiteskin,charmingheaddress,--ar3:4--niji6--styleraw一个中国古代美女,穿着华丽的红色汉服,长发披肩,微笑着坐在闺房...
Must be used on aMeshPartwith UVs laid out to cover much of the 0:1 UV space or more (larger is better). TheMeshPartmust also have a texture applied to itsTextureID, and that texture image must have a wide value range since the material displays the range from dark/black to light/...