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Returns a coded string of the debug ID used internally by Roblox. GetDescendants():Array Write Parallel Returns an array containing all of the descendants of the instance. GetFullName():string Write Parallel Returns a string describing the instance's ancestry. GetStyled(name : string):Variant ...
ID. This ID is typically in the form ofrbxassetid://[ID], which gets applied to various objects as a property that's appropriate for that particular asset type. When you publish an experience, the experience itself receives aUniverseID, and each of its individual places receives aPlaceID....
ID. This ID is typically in the form ofrbxassetid://[ID], which gets applied to various objects as a property that's appropriate for that particular asset type. When you publish an experience, the experience itself receives aUniverseID, and each of its individual places receives aPlaceID....
-- A car horn sound local honkSound = Instance.new("Sound", workspace) honkSound.Looped = true honkSound.SoundId = "rbxassetid://9120386436" local function handleAction(actionName, inputState, inputObject) if actionName == "HonkHorn" then if inputState == Enum.UserInputState.Be...
-- A car horn sound local honkSound = Instance.new("Sound", workspace) honkSound.Looped = true honkSound.SoundId = "rbxassetid://9120386436" local function handleAction(actionName, inputState, inputObject) if actionName == "HonkHorn" then if inputState == Enum.UserInputState.Be...
A debug ID is an ID used in debugging processes. It allows a debugger to read each instruction before an application processes it. All objects in Roblox act like processes and each run instructions (or 'code') that can be debugged if needed This can be helpful for plugins which need to...