local Players = game:GetService("Players") if shouldBeBanned(player) then local banHistoryPages = Players:GetBanHistoryAsync(player.UserId) local duration = getNextBanDuration(banHistoryPages) -- Creator-implemented logic local config: BanConfigType = { UserIds = {player.UserId}, Dur...
Unbans players banned from Players:BanAsync() or the User Restrictions Open Cloud API. This method is enabled and disabled by the Players.BanningEnabled property, which you can toggle in Studio. View all inherited from Instance View all inherited from Object Events PlayerAdded(player : Player)...
PreferredPlayers 属性表示 Roblox 的匹配器将填充服务器的玩家数量。此数量将小于体验支持的最大玩家数 ( Players.MaxPlayers )。 RespawnTime number 读取并联 RespawnTime 属性控制时间,它以秒为单位,表示玩家在 Players.CharacterAutoLoads 启用时需要重生的时间。默认为 5.0 秒。 这很有用,当你想要根据体验类型改变...