ScreenGui:Destroy() end if string.sub(msg, 1, 6) == (prefix.."reset") then lplayer.Character.Head:Destroy() end if string.sub(msg, 1, 7) == (prefix.."state ") then statechosen = string.sub(msg, 8) changingstate = true end if string.sub(msg, 1, 9) == (prefix.."gravity...