This script will award a specified badge (BADGE_ID) to anyone who is in a server at the same time as the user associated with OWNER_ID. Met the Creator Badge local BadgeService = game:GetService("BadgeService") local Players = game:GetService("Players") local OWNER_ID = 212423 -...
To unlock the badge, players must gather 3 lost clocks and return them to the time traveler in the lobby. During the event, multiple clocks with blue would spawn around the map at specific places. Each player could only carry 1 clock at the time and had to survive the round in order...
[C++] DFFlagBadgeServiceUseUpdatedRequestChecker [C++] DFFlagBadgesWriteEnabled [C++] DFFlagBandwidthManagerGetFeedbackInWindowAndReport2 [C++] DFFlagBaseWrapVerticesModified [C++] DFFlagBaseWrapVerticesModifiedArgument [C++] DFFlagBatchThumbnailEnableAnyWebP [C++] DFFlagBetterErrorMessages [C++] DFFlag...
HasVerifiedBadge: Boolean of whether the creator has a verified badge. Name: The name/username of the creator. Id: Use CreatorTargetId instead. Asset Information KeyTypeDescription AssetId number The asset ID if Enum.InfoType is Asset. AssetTypeId number The type of asset. See Enum.AssetType...
The following code sample gives an example of a 'met the creator' badge system. This script will award a specified badge (BADGE_ID) to anyone who is in a server at the same time as the user associated with OWNER_ID. Met the Creator Badge local BadgeService = game:GetService("BadgeSe...
HasVerifiedBadge: Boolean of whether the creator has a verified badge. Name: The name/username of the creator. Id: Use CreatorTargetId instead. Asset Information KeyTypeDescription AssetId number The asset ID if Enum.InfoType is Asset. AssetTypeId number The type of asset. See Enum.AssetType...