animateScript.idle.Animation2.AnimationId ="rbxassetid://656118341" animateScript.idle.Animation1.Weight.Value =5 animateScript.idle.Animation2.Weight.Value =10 Animation References Default Character Animations The following table contains all of the default character animations that you canreplacewithcat...
Right-click the desired animation and selectCopy Asset IDfrom the contextual menu. SeeUsing Animationsfor instructions on how to play the animation from a script or use the animation as a default character animation. ©2024 Roblox Corporation. All rights reserved. ...
-- Script in ServerScriptService game.Players.PlayerAdded:Connect(function(Player) Player.CharacterAdded:Connect(function(Character) --walk ani used Character.Animate.walk.WalkAnim.AnimationId = "rbxassetid://你的动画ID" end) end)
(No script here) .lua All the expansion need more than 1 cash! (No script here) .lua Converted TXT to LUA Sep 7, 2020 Alone Battle Royale Chest ESP.lua Alone Battle Royale Chest ESP.lua Converted TXT to LUA Sep 7, 2020 Alone Battle Royale Unknown Script.lua Alone Battle Royale ...
我正在考虑使用Roblox,但我不知道如何让它在动画中的某个点打印“test”。animationTrackTwo = character.Humanoid:LoadAnimation(script.Parent.ThrowSnowball)我想我在动画中插入了一个名为“Throw”的关键帧(我可能做错了),但它显示GetKeyframeReachedSignal不是animationTrack的有效成员。
对于自定义形状的动画比较麻烦,需要部件之间用Moto6D链接,再创建一个Animation Controller。假如想让一个物体旋转,更简单的方式是为它挂一个脚本。 while true do script.Parent.CFrame = script.Parent.CFrame * CFrame.fromEulerAnglesXYZ(0.07,0,0)
Note: UI Only support Animation ID if not getgenv()["Animator"] then loadstring(game:HttpGet("https://raw.githubusercontent.com/xhayper/Animator/main/Source/Main.lua"))() end -- Main -- local Players = game:GetService("Players") local Player = Players.LocalPlayer local currentAnim ...
Roblox Studio Animation Not Playing So, I want to do the simple task of playing an animation on the player when you spawn in the game. I'm confused as to why it's not playing, because I ripped the script directly from Roblox ... ...
Either try @RuizuKun_Dev’s way, or try and do animation:Stop() and then animation:Destroy() . Sometimes destroying the AnimationObject or AnimationTrack doesn’t essentially stop the animation. Well maybe there’s an animation:Destroy() in the script But i haven’t tried animation:Stop()...
Mainly just the animation ID and bulletcos, I noted everything below so should be easier for you to read repeat wait() until game:IsLoaded() local gun = script.Parent local player = script.Parent.Parent.Parent local mouse = player:GetMouse() ...