functionplayAnimation(humanoid, animationId)localanimation = Instance.new("Animation") animation.AnimationId ="rbxassetid://"..tostring(animationId) humanoid.Animator:LoadAnimation(animation):Play()endplayAnima
Can play Trusted/Non-Trusted Animation (AnimationID, KeyframeSequence and Animation Instance) / Raw Animation Data (UseKeyframeSequence-To-AnimationData) R6, R15, Custom Rig Support Mesh Deformation Support Simillar to Roblox'sAnimationTrackAPI ...
Calling the Player:LoadCharacter() with an R15 Avatar fires events in the following order (Note: R6 ordering is different): Player.Character sets Player.CharacterAdded fires Player.Changed fires with a value of "Character" Character appearance initializes Player.CharacterAppearanceLoaded fires Character...
When you import the head model into Studio, you can then access and [animate](../../../art/characters/facial-animation/animate-heads.md) these poses to create lively facial expressions. The following is a list of 50 base poses that you can use in Roblox to portray a wide range of ...
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调用R15 虚拟形象与 Player:LoadCharacter() 会触发以下顺序的事件(注意:R6 排序不同): 玩家.角色集 玩家.角色添加火焰 玩家.改变发生了带有“角色”值的火焰 角色外观初始化 玩家.角色外观已加载火 角色.父设置为数据模型 角色模型和角色缩放 角色移动到生成位置 加载角色返回 返回 () 代码示例 This script tu...
呼叫Player:LoadCharacter() 使用R15 虛擬人偶發射事件的順序如下(注意:R6 順序不同): 玩家.角色集 玩家.角色添加火焰 玩家.變更發生了值為「角色」的火焰 角色外觀初始化 玩家.角色外觀載入火 角色.父設為數據模型 角色模型建立和角色縮放 角色移動到生成位置 載入角色返回 返回 () 範例程式碼 This script turn...