Roblox payment policy about giving payouts to its developers should be studied to get to know how much money can be earned while developing games so here is the breakdown of the earnings distribution of a game: 30 percent of the earning goes to developer 40 percent of the earning goes to s...
Illustration: The Verge Roblox is now incentivizing users to buy its in-game currency, Robux, on platforms that won’t take app store fees. You can now get up to 25 percent more Robux if you purchase the currency through gift cards, on your computer, or on the web,according to a devel...
Platform receives 30% These commissions also apply to the original sale of Limiteds. When setting assets on sale, you can configure your creation as a Limited item to set an available quantity for that asset. Limiteds require a per-unit fee and can be resold by Roblox Premium members. At...
I guess anything you can say about the drivers there? And then, all else equal, do you expect it to still be a number that rises as a percentage of bookings even if nothing changes on the App Store fee side? Mike Guthrie--Chief Financial Officer Yeah. I mean, DevEx is almost exactly...
Adding one time game access fee Creating game passes Publishing Ads on the game page Selling items in the game Roblox Payment Policy for Its Developers Roblox payment policy about giving payouts to its developers should be studied to get to know how much money can be earned while developing gam...
such as entry to a restricted area or a permanent power‑up. When you sell your own passes in your experience, you earn 70% of the Robux spent. You can also sell passes within your experience that were made by other creators; in this case, you earn a 10% affiliate fee on the Robu...
Platform receives30% These commissions also apply to the original sale ofLimiteds. When setting assets on sale, you canconfigureyour creation as a Limited item to set an available quantity for that asset. Limiteds require aper-unit feeand can beresoldbyRoblox Premiummembers. At this time, only...