that report I linked above notes that titles the mastered the revenue growth engines of the last decade are still active and holding audiences meaning that any new game needs some net new players to match something likeFortniteorRoblox… and that just ...
metaverse without the substantial costs of virtual-reality hardware (e.g., Keach,2022), often with reference to the popularity of social internet platforms such as Roblox and Fortnite (e.g., Amenabar & Lee,2022; Hollensen et al.,2022). When developing the study designs, we employed leading...