令人印象非常深刻的卧室Very impressive bedroom 类型 卧室观感 描述 我的卧室令人印象非常深刻,我爱死这里了!例外特性:苦行者 效果 +5 持续时间 N/A 可否叠加 No 最大堆叠上限 N/A 令人印象非常深刻的卧室(Very impressive bedroom)是游戏Rimworld中的一种想法。
It was great.</description>4very impressive bedroom<description>I slept in a very impressive bedroom. I love it.</description>5extremely impressive bedroom<description>I slept in an extremely impressive bedroom. It was marvelous.</description>6unbelievably impressive bedroom<description>I slept in an...
Making a particularly small roomimpressiveis difficult.Room size is a limiting factor for Impressiveness. So, if you want to make the room "very impressive", it should have a space of at least around 25 (which still counts as "rather tight" in the game). E.g. a furnished bedroom with...
[[Lavish meal]]s, a suitable throneroom and bedroom, extremely impressive dining/recreation rooms, and a constant recreation/sleep schedule means that a well-off colony shouldn't even have to worry about minor mental breaks. However, things are bound to go wrong with so many raids. A few ...
令人印象非常深刻的卧室 Very impressive bedroom 类型卧室观感 描述我的卧室令人印象非常深刻,我爱死这里了! 例外特性:苦行者 效果+5 持续时间N/A 可否叠加No 最大堆叠上限N/A 令人印象非常深刻的卧室(Very impressive bedroom)是游戏Rimworld中的一种想法。
GreedyNAME needs a really impressive bedroom. PRONOUN gets a mood loss if they don't get what they want.-8/-8/-8/-6/-4 mood penalty for not having an impressive bedroom.Ascetic Jealous 1 JealousFor NAME, it's degrading to have a less impressive bedroom than someone else. NAME gets ...
For NAME, it's degrading to have a less impressive bedroom than someone else. NAME gets a mood loss if any colonist has a more impressive bedroom. −8 mood penalty for not having the best bedroom.+ : Gains the Morbid meditation focus type ...
all fine floored, brazier x2, Column x6, Piano, All Braziers must be lit.Room Area: 30, Room impressiveness 80, All fine floored, royal bed, end table, dresser, drapeLavish meal,insect jelly,milk,berries,ambrosia,chocolate,beerRuffle shirt,Royal vest(male) orCorset(female),Royal robe,Cor...
Overall impressiveness of the room is a complex combination of several factors: wealth, room size, beauty and cleanliness. Provide a good balance of all these qualities. A good midgame bedroom has all of the following: 25 tiles of floor space; bigger is not good, because it increases clean...
Lavish meals, a suitable throneroom and bedroom, extremely impressive dining/recreation rooms, and a constant recreation/sleep schedule means that a well-off colony shouldn't even have to worry about minor mental breaks. However, things are bound to go wrong with so many raids. A few ...