This section is astub.You can help RimWorld Wiki byexpanding it. Reason:1) How does the weighting towards default goodwill work 2) How is goodwill from gifts calculated (via drop pod to faction base, by human to faction base, by human to trader - see FactionGiftUtility. ...
If a lent colonist dies, the player is now notified, and the colonist's corpse is dropped via drop pod* 1.1.2654 - Increase rewards per points for quests game-wide. Fix: Lodgers with blood rot and abasia spawn with equipment that immediately gets dropped. 1.2.2719 - Shuttle defense, ...
Having recently played for a while, my gut feeling on this is that there's a 25% chance for a regular raid, 25% sappers, 25% siege, 15% drop-pod, with the rest being a mixed bag of Manhunters, Infestations, and Crashed Ships. That means, as far as I've been feeling it, most...
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Ideally, you'll want the stellarch's rooms to be somewhat defensible, in case of drop pod raids. At the very least, have some avenue for escape. FoodLavish meals should be your go-to food for the stellarch, due to the +12 mood boost. Humans require 2 meals a day, so that's 24...
Drop files here {{Spoiler}} {{Stub|reason=General. Also Ideology [[Ruins]], shared info on all game-host rimworlds, generated ideology and quest descriptions, archotech, and the starting scenarios. Also Horax. Known timeline}} The '''Lore''' of RimWorld is limited and is mostly inter...
I encountered four type of Events: Raids (obviously) of the three types, immediate attack, preparation and drop pods; drop pod items, escape pods and lots of friendly visits but without any interaction or exchanges. One of the drop pods left me 72 missiles...which at the end I could nev...
Described in code-comments as A steamy world of wet jungles, strange tribes with psychic powers, however the canonicity of such comments is unclear.[8] Chelis Arid world[8]/Medieval world[2] An arid world with moisture farms, parch-towns, water centres and high lifehalls. Native Chelisi...
Described in code-comments as A steamy world of wet jungles, strange tribes with psychic powers, however the canonicity of such comments is unclear. [12] Chelis Arid world An arid world with moisture farms, parch-towns, water centres and high lifehalls. Native Chelisi work as water ...
[12] Other worlds - Beyond these categories, there are many exceptional planets in strange states created by their peculiar social and technological evolutions. Given the scale and age of the universe, there is a lot of time and space for a lot of very strange situations to develop.[9]...