Low damage Rarely kills or incapacitates Cannot be used in killboxesIt is optimal for softening a group of raiders so it's easier to defeat them. You can also put them in multiple layers, but placing the traps too close to one another will result in the trap not triggering properly. ...
especially before you have easy access toartificial body parts. This also results in a noticeable uptick in survivability once an armor rating reaches 145% as it guarantees that the damage will at least be mitigated, halving the damage, and preventing the majority of one shot kills from lances...
Occasionally, one or more members of a friendlyfactionwill arrive, just passing through. They'll enter at one edge of the map and proceed across the map. They'll exit the map upon reaching another edge. A drafted colonist can be directed to capture (arrest) one of the travelers. However,...
Where enemies keep trying to use sappers to tunnel, the leading pawns end up moving over a dozen wooden traps before they get to their tunnel points; sometimes that kills the sappers and the raid reverts to a normal one and attacks. In my current playthrough, I've yet to build a ...