A powered moisture pump will slowly remove shallow water and other marshy tiles up to a radius of 6.9 tiles. The pump's radius will expand roughly 1 tile every 8.7 days — the entire radius will be terraformed in 1 year (60 days). The pump instantly transforms the tile that it is ...
/li>Remove HealthDrawRemoves SkillDecayReplace Stuff/li>Replantable AnimaTreesRimHUD/li>RimHUD_zh<>RimPy Mod Manager Database/li>RimSaves</liRimVali: Core<liRimatomics_zhRimefeller/li>RimefellerzhRoppoi hairli>Royal ThrumboRunAndGun/li>RuntimeGC [1.3]<liSRTS Expanded</liSRTS_Expanded_zhSearch...
Yes. But you might not be able to remove it once used in a save. Yes. Go to the Mod Settings under Options and adjust any of the settings you feel should be different for your current colony. Is this mod why my game is slow when I load 10000 raiders?
Build/remove gizmos While structures, bridges act similar to a floor tile. Unlike the water they're built on, bridges don't penalize move speed, making travel faster. They can also support structures that require a terrain affordance of "light", such as wooden walls and buildings, but not ...
--Added "Remove from caravan" command: remove people or animals from the caravan even if it hasn't left the map yet--Added "Load into caravan" right-click option: designate extra items to be picked up by the caravan before leaving-Improved faction relations system:--New faction relation ...
Added "Remove from caravan" command: remove people or animals from the caravan even if it hasn't left the map yet Added "Load into caravan" right-click option: designate extra items to be picked up by the caravan before leaving 遠征隊改進: ...
Added “Remove from caravan” command: remove people or animals from the caravan even if it hasn’t left the map yet. Added “Load into caravan” right-click option: designate extra items to be picked up by the caravan before leaving. ...
If ever there was a way to remove researches from the base game, I would love if any advanced technology was removed, and leaving the planet was done through some advanced magical portal. A dedicated healer class would be great, especially if it adds the "incapable of violence" trait. ...
You can direct the output to a small, single-tile output stockpile next to the workbench with priority "Low," so that your haulers will remove the item to a more permanent location that does not impact beauty. These shelves can be shared; a cloth shelf is of use both for medicine ...
Prison planet | Worlds where convicts are condemned to remove malefactors from society. <ref name="Jay">Backstory of [[List of Player-created Pawns#Jered Martin|Jered 'Jay' Martin]]</ref> |- id="Feudal world" ! Feudal world | Multi-planet feudal empires besides the [[Empire]] exist. ...