MaxNumberOfPlayerHomes "Maximum number of colonies: {0}" PlantWindSway "Plant wind sway" MaxPermadeathAutosaveIntervalInfo "Maximum autosave interval in permadeath mode is {0} day." ModSettings "Mod Settings" Resolution "Resolution" Fullscreen "Fullscreen" Privacy "Privacy" UserName "User name"...
In the occasion of a full horde revenge, early-stage colonies may easily become overrun, leaving all colonists downed. But down is not out. Eventually, one or more of your colonists may recover. With luck, this miracle may take place at nightfall, when wildlife sleep (except for the most...
【更新日志翻译】9月..Update 1.3.3117 makes multi-ideoligion colonies more viableColonies with multiple ideoligions have s
Colonists will continually get mood buffs the longer they attend a party.{{Check Tag|Detail|Stacking behavior for party duration?}} Each stack adds {{+|0.8}} to mood, lasts 10 days and stacks up to 10 times, for a max buff of +8 mood. In addition, a party provides many social ...
Travel across the planet.You're not stuck in one place. You can form a caravan of people, animals, and prisoners. Rescue kidnapped former allies from pirate outposts, attend peace talks, trade with other factions, attack enemy colonies, and complete other quests. You can even pack up your...
Reworked the ‘do until you have X’ option on bills; it now works for more bills and shows the number you currently have. Eating now takes priority even over emergency work (doctoring, firefighting) if a colonist is starving. Colonists, when hauling to stockpiles, always haul the max amou...
Reworked the ‘do until you have X’ option on bills; it now works for more bills and shows the number you currently have. Eating now takes priority even over emergency work (doctoring, firefighting) if a colonist is starving. Colonists, when hauling to stockpiles, always haul the max amou...
Note: Work Required includes work needed to plant, harvest and craft. Max Profit assumes Social Skill of 20 (90% Market Value) Mining[edit]There's only so much metals on the surface, but there's much more beneath your colony. You will need to research deep drilling and ground-...
Each beacon provides an +8% bonus, to a max of +32% at four Beacons. Psychic ritual quality offset from the Psychic Ritual Precept. Invokers and Chanters with Exalted Psychic Rituals will increase the quality by +10% * (Number of pawns with precept/Number of pawns participating), while ...
Stat multiplierThe multiplier forStatsNumber (max 10000) These parts are self explanatory and require no input: Cannot mine, cannot sow, cannot tame and cannot hunt. Version history[edit] 0.12.906- Colonies now start with a pet. 0.14.1234- Scenario system added. The previous default experience...