HugsLib.Quickstart.QuickstartController:GetMapGenerationScenario ()HugsLib.Quickstart.QuickstartController:InitiateMapGeneration ()Verse.ListableOption:DrawOption (UnityEngine.Vector2,single)(wrapper dynamic-method) Verse.OptionListingUtility:Verse.OptionListingUtility.DrawOptionListing_Patch1 (UnityEngine.Rect,...
此贴记录这档的发展,准便做个MOD指南(推荐)MOD排序:(合计117个MOD) <li>Core</li> <li>HugsLib</li> <li>EdBPrepareCarefully</li> <li>Show Hair With Hats or Hide All Hats</li> <li>Less Default Hair</li> <li>RimHair Styles Merged</li> <li>AdvBody</li> <li>personal_Arts</li> ...
--- Passive hives at map generation toggle--- Toggles for player can build traps, turrets, and mortars--- Damage adaptation growth rate--- Damage adaptation effect新的叙述者难度设置,可以自定义更多东西,比如---叙述者忽略了财富,取而代之的是时间因素。这可以使游戏很容易地脱离轨道,但适合那些想要...
(wrapper dynamic-method) Verse.Map:Verse.Map.MapUpdate_Patch2 (Verse.Map)(wrapper dynamic-method) Verse.Game:Verse.Game.UpdatePlay_Patch2 (Verse.Game)Verse.Root_Play:Update ()一个应该是和VE载具框架(或者mod)有关的小红字,还有个什么Vehicles.Room的差不多的红字,都是我开发者直接清除地图时候会跳...
开始是一个判断map!=null,这个mod中生成一个生物自然是在地图上生成,虽然一般来说这个物品也不会被带到地图之外,可是各种各样的模组那么多,鬼知道会不会有什么模组把一些不该出现的东西带到不该出现的地方。(由于这个是反编译出来的...所以部分地方会有点怪怪的...要抄的话可以去Git找源码~,至于为啥是反...
at Multiplayer.Client.BeforeMapGeneration.SetupMap (Verse.Map map) [0x000d2] in <70e2a53003de4f0a83e3fb3542856a17>:0 at (wrapper dynamic-method) Verse.MapGenerator.Verse.MapGenerator.GenerateMap_Patch2(Verse.IntVec3,RimWorld.Planet.MapParent,Verse.MapGeneratorDef,System.Collections.Generic.IE...
at Kzi.GameComponent_InsectGirl.MapEdgeSpawner (Verse.Pawn redressPawn, Verse.ThingDef t) [0x0006f] in <9840c328b9c4407abb2bd9f52230fff4>:0at Kzi.GameComponent_InsectGirl.SpawnNewPawn () [0x00025] in <9840c328b9c4407abb2bd9f52230fff4>:0at Kzi.GameComponent_InsectGirl.GameComponent...
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.Log.Error_Patch3 (string)Verse.MapComponentUtility:MapComponentTick (Verse.Map)Verse.Map:MapPostTick ()(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.TickManager.DoSingleTick_Patch3 (Verse.TickManager)Verse.Tick...
(IEnumerable1 instructions) - PREFIX VREAndroidsMod: Void VREAndroids.PawnGenerator_TryGenerateNewPawnInternal_Patch:Prefix(PawnGenerationRequest request) - PREFIX rimworld.erdelf.alien_race.main: Void AlienRace.HarmonyPatches:TryGenerateNewPawnInternalPrefix(PawnGenerationRequest& request) - POSTFIX ...
“原版向”实用mod..22 Work Manager工坊里自动分配工作的mod用了好几个,感觉就这个最好使,稍微调教一下mod设置就能有比较智能的工作分配。工作页面可开关自动分配,开关某个人/某件工作的自动分配,建议稍微