Verse.LongEventHandler/<>c:<UpdateCurrentAsynchronousEvent>b__27_0 ()System.Threading.ThreadHelper:ThreadStart_Context (object)System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)System.Threading.ExecutionContext:Run (System.Threading....
Until next time,TyCombat - Turrets- Mini-turret damage increased from 11 to 12.- Mini-turret accuracy increased: touch 0.7 -> 0.77, short 0.64 -> 0.7, medium 0.41 -> 0.45, long 0.22 -> 0.24.- Autocannon damage increased from 25 to 27.- Autocannon accuracy increased: touch 0.25 -> ...
In polar latitudes the sun may not set or rise completely for a long time. Rainfall[edit]Each map tile has a certain amount of rainfall, given in average number of millimeters per year. It determines how often it will rain, not counting the automatic rain after a certain number of fire ...
A caravan with pack animals suffers from a loading phase where colonists must load selected items into the animal's inventory. This can take a long time if there are lots of items to pack or there aren't many haulers available. A caravan already traveling in the World Map will reform ins...
Verse.ScribeLoader:FinalizeLoading ()(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.Game.LoadGame_Patch3 (Verse.Game)Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow (string)Verse.Root_Play/<>c:<Start>b__1_1 ()Verse.LongEventHandler:RunEventFromAnotherThread (System.Action)...
Exception loading from System.Xml.XmlElement: System.MissingMethodException: Default constructor not found for type System.Stringat System.RuntimeType.CreateInstanceMono (System.Boolean nonPublic) [0x0007b] in <eae584ce26bc40229c1b1aa476bfa589>:0at System.RuntimeType.CreateInstanceSlow (System.Boolea...
System.Runtime.CompilerServices.RuntimeHelpers:RunClassConstructor(RuntimeTypeHandle)Verse.StaticConstructorOnStartupUtility:CallAll()Verse.PlayDataLoader:<DoPlayLoad>m__2()Verse.LongEventHandler:ExecuteToExecuteWhenFinished()Verse.LongEventHandler:UpdateCurrentAsynchronousEvent()Verse.LongEventHandler:LongEvents...
Paying folks for their hard work is super cool and all but we value the people who enjoy our work and would rather you take as long as you need as long as you yourself are in a safe situation in life. Don't worry, we'll be here but we also want to make sure you'll be there...
Fix: Requested aid would not join in fights (or it would take a long time for them to join) if there were no awake hostiles when the aid spawned. Fix: Pawn tooltip obscures ability's mouse attachment info for some abilities. Fix: Animals that are assigned to follow during field work ...
Fix: Errors on generating long range mineral scanner quest via debug tools. Fix: Psyfocus target value on the gizmo tooltip is not updated until you finished adjusting it. Fix: Colonist pods returning from a 'pawn lend' quest can roof punch. Fix: No mech cluster building is multi-selectable...