If a doctor is about to treat a patient and someone else is getting medicine from a stack, your doctor will use medicine from another stack, or if there's none, he will try to dry-bandage the injured colonist. To combat this, you can draft doctors to go towards the medicine stacks, ...
Everymedicinehas aMedical Potencystat as listed: Use[edit] Stat Def Data[edit] Def Name Label Label For Full Stat List Offset Label AttributesDescriptionCategoryParametersComplex ParametersDisplay Priority In Category Def Name: MedicalPotency Label: ...
>Smart Medicine: stock up on medicine and tend to pawns in field (bugged with drugs, use drug policy to keep drugs on your pawns instead) https://steamcommunity.com/sharedfiles/filedetails/?id=1309994319 >Stabilize Here: tend to downed pawns right where they are instead of taking them ...
Carrier: These chunky helpers will haul things where they need to go. Clawer: Vulnerable but fearsome, the clawer specializes in damage dealing. Barkskin: Slow but tough, the barkskin soaks hits for your other fighters. Woodmaker: Generates wood over time. Medicinemaker: Generates herbal medici...
New permit Glitterworld medicine drop: Call down some glitterworld medicine. New permit Silver drop: Call down some silver. New permit Food drop: Call down some food. When forming a caravan, animals now instantly go to the caravan packing spot instead of waiting for a colonist to take them...
Carrier: These chunky helpers will haul things where they need to go. Clawer: Vulnerable but fearsome, the clawer specializes in damage dealing. Barkskin: Slow but tough, the barkskin soaks hits for your other fighters. Woodmaker: Generates wood over time. Medicinemaker: Generates herbal ...
Social:How well the character interacts with others, such as merchants. Animals:How well the character interacts with and cares for animals. Effects training them. Medicine:How well the character can act like a doctor, patching up injured colonists and animals. ...
eTypeProvides a more specific description of an object. This may be equal to the category's name.* selectableSpecifies whether or not the item can be selected in the atlas.Boolean graphicPathTexture the Thing will useFile path graphicClassHow the texture will be drawnClass name ...
When you take a new person in, there are a few growing pains, as is expected. Sometimes these were them bringing disease in. Another time I used a lot of medicine to heal them only to have them die anyway. Nothing is simple, even on easy mode. A growing colony requires additional res...
They can help you chop more wood, haul objects more effectively, increase medicine making and sprout much needed sustenance giving berries. It is also possible for one of your colonists to form a connection with a Gauranlen tree and partially control the dryads it produces. If your...