Development mode can be enabled via the Options in the Menu, accessible via the toolbar or the ESCAPE key. Under Options, there is an option for "Development Mode". Toggle this option to a tick to turn on development mode. Permanently disable[edit]In the Options menu in-game, you have ...
debug logging menu, inspector, dev palette, and god mode. While this might seem like a lot, you don’t need to worry about most of it: Unless you’re developing and testing out a mod yourself, the main tools you want aregod mode, debug actions, and the dev palette. ...
In turn, within each colony, the <things> section stores items, chunks, filth, plants, buildings and pawns. Each and every instance of any type is stored as an individual <thing> with its own respective class. Expand Save file locations[edit]...
If you go to Options and enable Dev Mode, you'll find a hidden setting that can disable this Auto-reset feature, but as soon as you disable Dev Mode, Auto-reset immediately becomes enabled again, and stays enabled even if you later turn Dev Mode back on. This mod completely disables th...
Just make sure to turn it back on soon. Set things you want first... higher priority. Your grower should be growing at the highest priority. At the very start of the game, set Hauling to 1 so that you can move everything to your base. Even if a colonist is not great at ...
-If asked to add and use Allyourbase, do NOT turn on Verbose Logging till you are asked to do so. -Do not run two copies of the same mod. This causes things to break horribly. -Do not use modpacks. They are almost always partially out of date, almost always partially broken, and...
When heat armor halves damage, does it also turn it to blunt? Reply 4 years ago Jiquera (talkcontribs) good question, I'll run some tests to check it. My gut feeling says it shouldnt... but then again, my gut feeling also said that AP shouldn't go through all layers if the...
== Options == Development mode can be enabled via the '''Options''' in the Menu, accessible via the toolbar or the {{Key|Escape}} key. Under '''Options''', there is an option for "Development Mode". Toggle this option to a tick to turn on development mode. === Permanently ...
In turn, within each colony, the {{code|<things>}} section stores items, chunks, filth, plants, buildings and pawns. Each and every instance of any type is stored as an individual {{code|<thing>}} with its own respective class. {{Collapse| <savegame> <game> <world> <info> <gr...