From left to right, the options are debug log, tweak values, debug actions, debug logging menu, inspector, dev palette, and god mode. While this might seem like a lot, you don’t need to worry about most of it: Unless you’re developing and testing out a mod yourself, the main tool...
How? Mods? Dev Mode? Need to find out. * [[Slavery]] and [[Human Resources]] need to be better integrated. * style dominance. * When 1.3 releases, use the list from the Goodwill folder to add to [[Factions]] * Disfigurement needs to be on the injury page and linkt to from ...
(To do this, make a stockpile, go to stockpile zone settings, turn off all items but raw food, and set the "priority" to Preferred or higher) With all these settings in place, your cook will stand in place, cook all their meals at once, then leave until you've run out of meals...
in a sense. These colonists will be given unique brain implants which will allow them to control machines. Players will grow and command their swarm of machines to turn them into war machines, and while this sounds useful for security, it will also pollute the air...
(To do this, make a stockpile, go to stockpile zone settings, turn off all items but raw food, and set the "priority" to Preferred or higher) With all these settings in place, your cook will stand in place, cook all their meals at once, then leave until you've run out of meals...
(To do this, make a stockpile, go to stockpile zone settings, turn off all items but raw food, and set the "priority" to Preferred or higher) With all these settings in place, your cook will stand in place, cook all their meals at once, then leave until you've run out of meals...