【更新日志翻译】9月..Update 1.3.3117 makes multi-ideoligion colonies more viableColonies with multiple ideoligions have s
This greatly opens trade opportunities and enables the player to command multiple colonies (options) at once. It also raises the importance of Silver and economics in the game, as well as, inevitably, drug trafficking. For the average colony, earning money mainly relies on either cash crops ...
Bedrooms should be at the edge of the colony: they are not needed during the day and will be an obstacle, and during the breacher raid it's better to lose beds instead of fabrication benches. Also, it is difficult to plan ahead how many beds you will need, unless you make a hard...
It’s fairly open-ended in terms of how much or little autonomy you can provide, with several optional toggles that limit various pawn behaviors. Make Colonists More Resilient Mod: Grim Reality Along with raising their intelligence, RimWorld pawns can stand to be more resilient when navigating ...
The character bar at the top of the screen shows all of your colonists and allows you to change which map you're looking at. It groups characters togehter by the map they're on. You can settle multiple colonies at once. However, for balance and performance reasons, the default limit is...
The character bar at the top of the screen shows all of your colonists and allows you to change which map you're looking at. It groups characters togehter by the map they're on. You can settle multiple colonies at once. However, for balance and performance reasons, the default limit is...
The character bar at the top of the screen shows all of your colonists and allows you to change which map you're looking at. It groups characters togehter by the map they're on. You can settle multiple colonies at once. However, for balance and performance reasons, the default limit is...
--New arrival modes: Multiple groups attacking at once and enemy pods landing scattered all over the map--Balanced raid points to ensure smooth progression--Split mechanoid scyther into scyther (close combat specialist) and lancer (fast sniper)-Improved caravaning:--Better AI: Pack animals now...
Deep optimization on various systems – especially AI. This should make big colonies run much more smoothly. Added bad thought for wearing tattered clothes. Apparel becomes damaged when owner dies from violence. Apparel actually takes the damage it absorbs as armor. ...
Spread out re-validating FloatMenuOption across multiple frames. Improve FloatMenuMap caching and AddUndraftedOrders check order for better performance. Make the ‘try add to inventory’ debug option. Tweak the drawSize of various headgear to ensure their on-map size is congruent with their on-pa...