Quality is determined by participant count and room impressiveness. This is independent from the actual outcome. Ritual Quality 0% 30% 60% 90% Honor Gained 0 1 2 3 A bestower granting the Archon rank to a pawn. Bestower and guards leaving on shuttle after granting a title. ...
Simple -- Four walls and a few sandbag/barricade firing positions is all it takes to build an effective early-game defensive structure. Upgrade-able and modular: Additional walls/rooms & defensive structures like turrets can improve the bunker’s capability. Full cover provides high defence for ...
When your leader is elected/appointed, a Focus Skill is semi-randomly selected based on his/her abilities. This skill receives a bigger boost. For instance, Intellectual focus skill will improve research speed. The boost ranges from nothing for zero Governance to 50% for maximum Governance. So...
Increasing medical skill will increase tend quality, making injuries heal faster and diseases less deadly. Also increases success for surgery. Social - Trade, recruitment, etc. Increasing social skill will improve trade prices (both buy and sell) and make prisoners easier to recruit. Higher social...
Can improve performance in late-game saves.Fix: Favorite/ideoligion color thoughts not occuring with exactly 60% colored apparel.Fix: Off loudspeakers are now counted correctly when determining ritual quality.Fix: Blueprints now maintain the correct random graphic when being installed....
Using or applying skills will giveexperiencein the skill, and improve the character's proficiency. How much experience is gained depends on thepassionfor the skill. Seepassionbelow. On this page, where experience gains are listed, an "Interested" passion with 100% skill gain is assumed. Note ...
* 1.1 - generation was reworked to improve their structural style. Prior to that, they were merely a room built out of stone. * [[Version/1.3.3066|1.3.3066]] - Ancient dangers will no longer be generated with hostile mechs in peaceful mode. [[Category:Environment]] Summary: Please ...
Create the basic facilities first, then improve them afterwards. Do not take unnecessary shortcuts (for example, do not put the butcher's table in the medical room, because "there just was no better spot at the moment"). By the midgame you should strive to have everything built out of ...
You can install implants onto a natural part to improve its functions. Implants are not mutually exclusive so you can have more than 1 per part. Amputations[edit] Limbs can also be removed due to health reasons. If an arm/leg becomes infected it can be amputated to save the person. ...
* Verify thump cannons don't have quality any more - previously they'd spawn as poor, Normal, and Good quality * Add what buildings turn a room into on the building pages - i.e. beds turn a room into a bedroom, or if set to medical a hospital, or if set to prisoners a prison,...