Luciferium and the Scarless gene heal 1 scar every 15-30 days. A biosculpter pod can do Bioregeneration, which costs 2 glitterworld medicine and takes time to complete. A healer mech serum can heal scars, but is very rare. A Creepjoiner with the Unnatural healing ability can also heal ...
Biosculpter pods: Reverse aging and heal scars. Essential for those who reject the weakness of flesh. Neural superchargers: Supercharge consciousness to speed up work. Transhumanists want these. Gibbet cages: Display the corpse of a defeated foe to strike fear into all who see. Aggressors desire...
Biosculpter pods: Reverse aging and heal scars. Essential for those who reject the weakness of flesh. Neural superchargers: Supercharge consciousness to speed up work. Transhumanists want these. Gibbet cages: Display the corpse of a defeated foe to strike fear into all who see. Aggressors desire...
Biosculpter pods: Reverse aging and heal scars. Essential for those who reject the weakness of flesh. Neural superchargers: Supercharge consciousness to speed up work. Transhumanists want these. Gibbet cages: Display the corpse of a defeated foe to strike fear into all who see. Aggressors desire...
(Adds three new storytellers, the Accipiter Periodic, the Sereniz Sadistic and the Hildegarde Epic.) by rooki1 *- Capsule Reactor (Adds portable power source) by ItchyFlea *- Tilled Soil (It allows you to fertilize the fields, do a better harvest.) by Sam_ *- Floor Lights (Adds ...
It provides good functional buffs, and given enough time can heal old scars (including dreaded brain injuries) but doesn't help mood at all. It cannot be made and must be bought at traders or found occasionally. One of its most significant features is that withdrawal from luciferium is ...
See [[Template:Heal Option Table]]. Once the table is updated, also add chronophagy to relevant cured ailmetns}} {{About|chronic health conditions|physical damage|Injury|treatable illnesses|Disease}} {{TOCright}} '''Ailments''' are [[health]] conditions that cannot be treated completely ...
Given the procedural and random generation of individuals in RimWorld, some people may have scars or some sort of disability regarding one or more limbs, which can cause constant pain or even a complete loss of function. Limbs are able to take serious damage, causing severe disabilities and pr...
Access to Low Sleep means that, even when considering deathrest, a sanguophage will have more hours of work every day. The archite genes provide eternal youth and health, and cure scars akin to luciferium. Fast walker and Robust are useful to just about any colonist. Finally, their hemoge...
Most pain is temporary, butscarsand certaindiseasescan cause long-term pain. Apainstopperimplant or thePainblockpsycast will get rid of all a colonist's pain and negate any pain-related mood penalties. Note that colonists with theMasochisttrait or an ideoligion with thePain: Idealizedprecept ...