Fix: Luciferium wont remove Frail. Now, lucifierum can remove all chronic health conditions. Fix: Even if campfire runs out of fuel during cooking, cooking continues. Fix: Raiders keep attacking walls forever after their group flees. Fix: Crashed ship parts that land on bridges are instantly...
Chemical interest and chemical fascination pawns will ignore the player's drug policy in order to get their fix. However, they no longer go on random drug binges. Depressive and Volatile pawns are more vulnerable to mental breaks. During a mental break, a pawn won't do work, and may cause...
1.4.3531 - Fix: AI sanguophages can use longjump without any remaining hemogen. 1.4.3534 - Fix: Error on drafting pawn with hemogenic ability gene with no hemogen gene.Biotech (DLC) Families Relationships (Reproduction • Children)Life stages (Babies • Children • Adults)Furniture (...
Fix: Biosculpter nutrition not incremented if same food def added to pod before and after biosculpter update. 1.3.3200 - Show biosculpter cycle duration for both normal and transhumanist pawns in cycle button's tooltip. When you r-click on a biosculpter with a pawn selected, we now show ...
Chemical interest and chemical fascination pawns will ignore the player's drug policy in order to get their fix. However, they no longer go on random drug binges. Depressive and Volatile pawns are more vulnerable to mental breaks. During a mental break, a pawn won't do work, and may cause...
Chemical interest and chemical fascination pawns will ignore the player's drug policy in order to get their fix. However, they no longer go on random drug binges. Depressive and Volatile pawns are more vulnerable to mental breaks. During a mental break, a pawn won't do work, and may cause...