In fact, 6 well-maintained hives will give enough insect jelly to completely buy out all items on all trade caravans and trade ships that come to your colony, even on the highest difficulty level. The limiting factor is usually not how many hives you can maintain, but how much wealth you...
Once a baby turns 3, they become a child, and on their 3rd birthday you can make special choices for how they will develop further. Under the default storyteller settings, babies will age 4x faster than normal, so the biological age of the baby is not how many days/quadrums they have ...
As I mentioned in the Festive Screen Archery Competition post, this Roundup is a little delayed. What can I say? We’ve all been trying to use up our holiday days before the end of the year. Normally, I’d like to leave more time between posts, but with the Christmas holidays fast...
As I mentioned in the Festive Screen Archery Competition post, this Roundup is a little delayed. What can I say? We’ve all been trying to use up our holiday days before the end of the year. Normally, I’d like to leave more time between posts, but with the Christmas holidays fast...
a year. Two of my pawns can give a few speeches, but even if you max out the chance of success, there’s still a minimum chance of failure. There are also a series of quests to find a relic, but near as I can tell, that ultimately gives a mood buff equivalent to eating at a ...
>Custom Year and Speed: allows you to set custom year, how much time passes per 60 days, life expectancy of humans and how fast your pawns age. great mod to use alongside children mods if you don't want to wait 18 years in-game for your children to become an adult ***ANIME! ANI...
Days : 12 Hours : 16 Minutes : 09 Seconds Terms & conditions apply. Spend over £15.00 in a one go to get this bonus! (Maximum 3 per customer) 5 % off 5% off your next order Get a coupon via email with purchase. Exclusions apply ...
You can now only request one trader per 4 days from a faction. Colonists now get mood boosts for defeating big enemies or enemy faction leaders. Cleaning and harvesting jobs are now given in batches (more efficient and sensible AI).
You can now only request one trader per 4 days from a faction. Colonists now get mood boosts for defeating big enemies or enemy faction leaders. Cleaning and harvesting jobs are now given in batches (more efficient and sensible AI).
Three days before an election, two most popular candidates are chosen and a campaign starts. During the campaign, each candidate tries to sway other citizens (except other candidates, of course) in their favour. Sway attempts are not shown as actual interactions between pawns; they can happen ...