God mode can be also toggled through 'View Settings'. === [[File:Devpalette.png]] Inspector === Toggles the DEV Palette to be visible or hidden. Anything in the dev menu at any level may be added to this menu by toggling the pin following the option in the menu. Items may be ...
The journey offer will try to spawn as far away from you as possible. This means that this quest is much easier with 30% map coverage than with 100% coverage. Even in a 30% world, it can take months or years to reach the event destination. Prepare defenses and activate the ship ...
-Ores mined by non-colonists (e.g. insects) now spawn forbidden-Alerts now also look at caravan members where appropriate-The permadeath savefile is now also renamed when the colony is given a name-Improved sapper AI somewhat-"autostart.rws" is now automatically loaded on start in dev mode...
Edit: I can't find the gun in dev mode spawn weapon, it says these: This error regards XML, something is wrong in your xml file, prapobly missing "[/" somewhere Quote from: Kappten on June 14, 2017, 12:13:53 PM When I use ILSpy to decompile Assembly-CSharp I only get: ...
Joy need is renamed to 'recreation' Battles in the Combat tab are now named Totally reworked how plants grow. Wild plants after several in-game years should now look more or less as good as at the beginning Items of the same type in the Items tab are now grouped together ...
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If you have a save with Questionable Ethics enabled and want to switch to this mod instead,please follow these stepsto keep your research/items intact. Compatibility This mod patches in changes to vanilla organ defs, but does not remove anything from the vanilla game. All defNames in the mod...
Workbench bills can now be assigned to specific colonists. Added “Show what will buy” window which shows all items a trader will buy. Trees’ color now depends on the current season. Added tainted-apparel thing filter. Increased prisoner recruitment chance and added a resistance which must be...
Smooth surface applies instantly if in godmode. Fires are now spawnable with the "Spawn thing" tool. Spawning fires on top of existing ones will increase the size. Added "Recalculate threat points" debug action. "Current threat points" output recalculates before logging. Added “Music debugger”...
Fix : Right side of dev bar blocking colonist bar clicks. Fix : Struck ore message look target lost after save load. Fix : Mote attempted to spawn on null map with psychic ritual. Fix : Attack jobs getting cancelled against faction animals. Fix : Psychic ritual invokers being killed not ...