(wrapper dynamic-method) Verse.MapGenerator:Verse.MapGenerator.GenerateMap_Patch3 (Verse.IntVec3,RimWorld.Planet.MapParent,Verse.MapGeneratorDef,System.Collections.Generic.IEnumerable`1<Verse.GenStepWithParams>,System.Action`1<Verse.Map>)(wrapper dynamic-method) Verse.Game:Verse.Game.InitNewGame_...
Create a small, temporary local map to perform actions you can't on the world map. Roads of the Rim Build roads on the world map Locks2 Doors can be set to allow/block visitors, pets, or specific pawns in your colony RT Solar Flare Shield Build a shield to protect against solar...
Roads of the Rim introduces the concept of road construction sites. A road construction site can be created by a Caravan on the world map. At the time of creation, one neighbouring tile must be picked to decide where to build the road to. The player must also pick a type of road : ...
Cannibalism is harder on mood. Integrated incidents (ambush, manhunters, etc) better with caravans and temporary maps. Incidents can now target both of these, and the story state (incident cooldowns, etc) is passed back and forth between a caravan and its map to maintain continuity. Plant gene...
They are functionally the same, with difference only being appearance when generated on a map. Dirt roads use packed dirt, stone roads use flagstones of the local stone and ancient asphalt roads use broken asphalt. None of these can be disassembled for resources. ...
Guests will now rest in bed until fully healed before leaving the map. World quest refugees now spawn with warm clothes if needed. The psychic drone incident drone level now depends on the colony wealth. Fix: Other caravan members are not properly removed when a caravan is destroyed when all...
RimWorld is a calamity simulator, where things can go so wrong so quickly that you’re left with everything on fire and …
Add option to render hats only on the main game map (but not on the portraits in the pawn bar). Bills can now be temporarily paused when satisfied, until automatically reactivated at a lower level. This reduces the need for pawns to repeatedly return to the work bench each time the count...
I'm on my third attempt now, trying out Rough with Cassandra. I took my time spawning worlds and looking for a good mix of map setup, mountain strength, access to roads, and even a flowing water source for power. I think I found something that satisfies all those. I started on an ...
(wrapper dynamic-method) Verse.MapGenerator:Verse.MapGenerator.GenerateMap_Patch3 (Verse.IntVec3,RimWorld.Planet.MapParent,Verse.MapGeneratorDef,System.Collections.Generic.IEnumerable`1<Verse.GenStepWithParams>,System.Action`1<Verse.Map>)(wrapper dynamic-method) Verse.Game:Verse.Game.InitNewGame_...