Ll笔记本 外来者 5 Build From Inventory 从背包里面拿取建筑材料建筑,不过好像不会自己塞够那个蓝图的材料,需要自己手动 5楼2024-12-13 19:47 回复 kjjkh的海角 殖民者 6 同求 6楼2024-12-14 15:17 回复 扫二维码下载贴吧客户端 下载贴吧APP看高清直播、视频! 贴吧页面意见反馈 违规贴吧举报反馈通道 ...
- Id: uuugggg.buildfrominventory Name: Build From Inventory - Id: brrainz.cameraplus Name: Camera+ - Id: rwzh.chinesepack.cameraplus Name: Camera+_zh - Id: dylan.csl Name: Children, school and learning - Id: porquenolosdos.colorcodedmoodbar ...
Build 1.1.2632 - This is the first batch of new content we've been working on.Build 1.1.2632-这是我们开发的第一批新内容。- New psycast: Waterskip. Extinguishes fires.-新灵能:Waterskip。灭火。- New psycast: Entropy dump. Replaces entropy link.-新灵能:熵转储。取代熵连接。字面意思应该是...
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Ludeon/RimWorld-ChineseSimplifiedPublic NotificationsYou must be signed in to change notification settings Fork66 Star161 Files 9c2e899 .vscode Anomaly Biotech Core Ideology Royalty DefInjected Keyed Alerts.xml Designators.xml Dialog_StatReports.xml ...
--- Toggles for player can build traps, turrets, and mortars--- Damage adaptation growth rate--- Damage adaptation effect新的叙述者难度设置,可以自定义更多东西,比如---叙述者忽略了财富,取而代之的是时间因素。这可以使游戏很容易地脱离轨道,但适合那些想要纯粹挑战的人。---玩家误伤几率。---殖民者...
All buildable buildings, props and decor, from the architecture tab will be spawned on an electric power grid shown in the picture below. As an addition all the items like consumables like food, drugs and raw resources will be shown in the other photo. make colony (full) command make ...
You can build bridges over rivers and non-deep lake/ocean water. Bridges support all but the heaviest structures, and can burn. Also added "Soaking wet" which leaves a mood debuff for moving through water. Counter this with bridges-Improved raids:--New group kinds (e.g. snipers only)--...
Reliquaries can be constructed, each requiring 300 Stuff (Metallic/Stony, 3000 for SMVs), 75 Gold and 40,000 ticks (11.11 mins) of work modified by the construction speed of the builder and the work to build factor and offset of the material. ...
canBuildNonEdificeUnder Whether non-edifice buildings can be built under it or not. Boolean canPlaceOverWall Whether the building can be placed over wall. Boolean preventDeterioration Whether the building can prevent deterioration of items it is holding. Boolean isNaturalRock Designates the ...