Does not disable the ability to hunt wild animals, nor the animals skill which also governs hunting ability. Artistic Caring Prohibits any medical tasks, including Doctoring, Nursing, and Surgery; on humans or animals. Cleaning Cooking Crafting Dumb Labor Hauling, Rearming, Refueling, ...
Production: a dedicated area for crafting and creating. This should be close to the warehouse, and made as comfortable and beautiful as is reasonable. Prison: if you get a lot of "visitors", some decent accommodation (a.k.a. brig) is in order. The prison cells should be comfortable enou...
The "deeper understanding" message just means you leveled up and have a skillpoint to train for that mage, though I suppose there's no reason not to add in something that says that explicitly. QuoteThere needs to be better feedback explaining why spells failed, or even that they failed at...
BreakRiskDescEnding "Check these colonists' Needs tab to see what's bothering them.To make colonists feel better, you can do things like make them fancy meals, give them more joy hours per day and nicer joy objects, place them in beautiful environments, have them drink and smoke, and much...
CannotTrainNotSmartEnough "智力级别要求:{0}。" CannotTrainTooSmall "{0}尚在幼年,无法训练。" TrainingNeedsPrerequisite "先决条件:{0}" NoRelationships "(无关系)" Kidnapped "被绑架" Missing "失踪" Slave "奴隶" FactionLeader "派系首领" OpinionOf "对{0}的印象" SomeonesOpinionOfMe "{0}对我的...
Doyle:Female, 34, once a sickly child, now a deep space miner. Also anoptimistdespite the troubled past. Another doctor, and another melee specialist. They don’t mess around when they train you in space; she has aMiningskill of 8, which is great to start. Also my best builder, thoug...
Setting up a base there means constant attacks from hordes of easily killable bug men. However once you're self sufficient (IE: A central building with hydroponics, crafting, turrets on the walls, etc, etc.) you're pretty much set to raid the Holy Empire with nearly no chance of reprisal...
Make frequent use of Campfires, Pemmican, Passive coolers and Crafting spots to resupply your caravans and keep healthy on the road, instead of one large ride. Take advantage by building settlements whenever you run low on food or resources. Generated maps can have forageable food and animals ...
Many animals have a minimum skill to train them. Increasing animals skill will increase the chance of animal tame/train success. Also reduces the manhunter chance when hunting. Crafting - Smithing armor and weapons, and tailoring apparel. Higher crafting skill will increase quality of crafted items...
CannotTrainNotSmartEnough "需要{0}智能程度" CannotTrainTooSmall "{0}的體型過小,無法接受這項訓練。" TrainingNeedsPrerequisite "前提條件:{0}" NoRelationships "(無社交關係)" Kidnapped "綁架" Missing "失蹤" Slave "奴隸" FactionLeader "勢力首領" OpinionOf "對{0}的看法" SomeonesOpinionOfMe "{0...