Bedroom (inc. Barrack, Prison Room) Hospital Throne room & Ritual room Other than these rooms, place art where pawns will stay for a long time, such as work stations. For extra efficiency, you can combine these rooms to make the most out of the sculptures. If Dining, Recreation, and Wo...
Room size is a limiting factor for Impressiveness. So, if you want to make the room "very impressive", it should have a space of at least around 25 (which still counts as "rather tight" in the game). E.g. a furnished bedroom with a 5x5 or 4×6 footprint would be fine, and ...
As Day 2 closes, Ko decides our little settlement needs a name. It’s not much currently, just a freezer and a kitchen-bedroom studio with an earth floor, so I opt for something warm and inviting: “Black Mesa.” Maybe people will think we’re dangerous.That was a joke, Haha, FAT ...
"Ascetic" colonists want an unimpressive bedroom. The best way to achieve this is to have no flooring or beauty items, and make the room smaller. You should still provide end tables and dressers for them, because even ascetics like to sleep comfortably. A hardcore method could be to leave...
Against most raid types, keeping them inside a bedroom should be enough for the purposes of safety. Be prepared for any type of raid possible. Most likely, it will be drop pods that are the greatest threat to the noble's life. Use what you have....
Colonists will try and wear items suitable for the temperature, unless they are forced otherwise. Colonists' moods ''ignore'' apparel when considering sleeping moodlets. So piling on the warmest apparel doesn't avoid a "Slept in the cold" bad thought if a bedroom is not adequately heated. ...
Overall impressiveness of the room is a complex combination of several factors: wealth, room size, beauty and cleanliness. Provide a good balance of all these qualities. A good midgame bedroom has all of the following: 25 tiles of floor space; bigger is not good, because it increases clean...
Your count must also have a suitable bedroom. House the High Stellarch for 12 days, a controllable guest. You can't just use a cryptosleep casket to preserve the stellarch until the end. Like the ship launch, you will be assaulted by a massive quantity of raiders during the 12 days. ...
beds turn a room into a bedroom, or if set to medical a hospital, or if set to prisoners a prison, or if more than one a barracks/hospital/prison barracks. * xenogerm is probably the ideal early game transhumanist pleaser. * test cataphract against venom fangs at skill 10 * [https:...
* Overall [[Room stats|impressiveness]] of the room is a complex [[Room stats|combination]] of several factors: ''wealth'', ''room size'', ''beauty'' and ''cleanliness''. Provide a good balance of all these qualities. * A good midgame bedroom has all of the following: ** 25 ...