Once a target is selected, and the shooter is in range, the firing cycle of ranged weapons can be broken down into three phases. Aiming time. Sometimes referred to as warm-up. During this period the shooter will remain stationary and aim at the target before firing. The time this takes ...
However, a brawler hates ranged weapons. A brawler is more upset with holding a ranged weapon than having both of their parents die. The main takeaway is that very bad traits are very bad and should generally be avoided, but you don't need very good traits in order to have a successful...
4 changes: 2 additions & 2 deletions4Anomaly/DefInjected/AbilityDef/Weapons_Ranged.xml Original file line numberDiff line numberDiff line change Expand Up@@ -4,11 +4,11 @@ <!--EN: hellcat burner--> <HellcatBurner.label>火焰喷射(地狱猫)</HellcatBurner.label> ...
14 changes: 14 additions & 0 deletions 14 Anomaly/DefInjected/AbilityDef/Weapons_Ranged.xml Original file line numberDiff line numberDiff line change @@ -0,0 +1,14 @@ <?xml version="1.0" encoding="UTF-8"?> <LanguageData> <!-- EN: hellcat burner --> <HellcatBurner.label>地狱猫火焰...
All weapons now have quality levels, including guns and bows. Age Old characters have gray hair and more fleshed-out old age illnesses. Old characters tend to spawn with higher skills. Since people don’t age in cryptosleep, characters now have both chronolotical age and biological age. Even...
BrawlerHasRangedWeaponDesc "有一名居民具有格鬥愛好者的特性,但他正裝備著遠距離武器,這將使他非常不高興。" ShieldUserHasRangedWeapon "護盾腰帶使用者持有遠距離武器" ShieldUserHasRangedWeaponDesc "有一名居民裝備了遠距離武器,除非非常貼近目標,否則他們的火力將無法穿透這面護盾," NeedResearchProject "需要研究...
ShieldUserHasRangedWeaponDesc "你的殖民者中的有人穿戴着护盾并持有远程武器。他们无法透过护盾开火(除非完全贴紧目标)。" NeedResearchProject "缺少研究项目" NeedResearchProjectDesc "你有研究设施,但没有选择研究项目。打开「研究」菜单并选择一个研究项目。" ColonistsIdle "{0}位殖民者无事可做" ColonistsIdle...
Ranged weapons either fire a single shot or a number of shots in sequence called a burst. The number of shots in a burst is determined by the weapon type and cannot be changed. Once begun, firing can't be interrupted manually, however it can be interrupted, such as by stunning. A ...
Ranged weapons consist of many attributes: Damage:How much health each bullet can do. For reference, the brain has 10 HP, the heart has 15 HP, and the torso (general body) has 40 HP. Armor penetration:The ability to ignorearmor. AP directly subtracts from armor rating; if a weapon's...
For melee weapons it's best that you smelt them as this returns more resources than if you sold them. Weapons don't sell well, at only 20% of base value. Ranged weapons, on the other hand, are best sold. If you smelt them you'll gain less, especially if any components making...