Against humanoids, a sword can either (1-shot torso/head or cleave to pain shock), while a spear can ''only'' (1-shot torso/head). Against mechanoids, the cleave damage results in the sword coming out ahead regardless. <!-- Gene + Sword > Gene + Spear should be clear for humans....
This results in high quality swordswith the damage genebeing virtually better against all targets, short oftoughpawns. Against humanoids, a sword can either (1-shot torso/head or cleave to pain shock), while a spear canonly(1-shot torso/head). Against mechanoids, the cleave damage results ...
This article is about the mechanoid. For for the weapon that it carries, see heavy charge blaster. Centipede blaster Heavy combat mechanoids that glide on dozens of tiny legs. Their thick carapace and firepower makes them very effective against bunched-up static defenders. They are somewhat vuln...
Scythers are the Mechanoids' melee units. They use special scyther blades that are attached to their bodies and cannot be removed. They are very deadly in hand-to-hand combat, and it's easy to lose limbs to a scyther. They are best engaged from a distance. ...
Armor penetration:The ability to ignorearmor. AP directly subtracts from armor rating; if a weapon's AP > the armor %, then armor is completely ignored. Stopping power:The ability to stagger, or slow, pawns. A stopping power of 1 can stagger humans and human-likemechanoids. When staggered...
Melee can be an effective tactic. But with fire vulnerable pawns, it is highly advised to NOT use melee attacks, due to the close-ranged burst. Sufficient fire protection (devilstrand clothing, phoenix armor, impids' fire resistance) can help tank the flames, and your own mechanoids are ...
Stab | stab || Melee Weapon || Sharp || 40% - 100% || {0} has been stabbed to death. || [[Hediffs#Stab|Stab]] / - / [[Hediffs#Crack|Crack]] / - || {{Good|true}} || {{Bad|false}} || - || {{RimworldIcon}} |- id="Table RangedStab" ! RangedStab | stab || ...
TheWarhammeris a melee weapon introduced in theRoyalty DLCthat does a significant amount of blunt damage and has a long cooldown. As a blunt weapon, warhammer attacks don't cause bleeding (unless a body part gets destroyed), and generally fares better against armor when compared to sharp wea...
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{{Clear}} === Sleeping mechanoids === When the map generates, sleeping mechanoids will be present near the objective. Going too close to them will awaken them, making them attack. While they are present, you cannot manually reform the caravan as the game notifies you that there are hostile...