[1.0公测版]更新..大量的更新,1.0版本终于迎来公共测试了,主要方面是平衡了袭击算法,吸收了不少实用mod。同时调整了各种各样的制造业盈利和艺术品盈利。动物训练也有较大调整,还有娱乐的数值平衡。
Because of how important cover and positioning are in gunfights, combat interacts deeply with the colony's layout and structure. Players have to think about how they want to position their constructions to maximum advantage in future firefights, and it's possible to build a wide variety of ba...
5) Base layout, nothing tricky. 6) Terrain around enemy base is very simple, nothing too complicated. 7) Approaching from the front will make enemies line up facing you right away automatically. 8) Stampede offense tactic to weaken their defenses. Train your offensive animals to be capable ...
Because of how important cover and positioning are in gunfights, combat interacts deeply with the colony's layout and structure. Players have to think about how they want to position their constructions to maximum advantage in future firefights, and it's possible to build a wide variety of ba...
Each mech cluster generates with a unique layout, presenting a unique tactical puzzle. Some of them will require a frontal assault. Others may be susceptible to mortar bombardment. You may be able to plant explosives inside the cluster before waking it up. A few can be defeated with a key ...
Reworked the "advanced map options" dialog layout, extreme game-breaking map sizes are now disabled by default and must be enabled in the options Minerals and ancient dangers will no longer appear on encounter maps Graves now show the person's date of death ...
combat interacts deeply with the colony's layout and structure. Players have to think about how they want to position their constructions to maximum advantage in future firefights, and it's possible to build a wide variety of base configurations for maximum tactical advantage against diverse foes....
Haulers need to be able to take leather from the freezer to the warehouse, without walking through the kitchen – this is not shown in this layout.]] By midgame usually you will have at least one [[electric stove]], and possibly some temporary storage shelves for cooking ingredients. At ...
The layout of the mortar base is somewhat random - they might decide to place a mortar where some trees need cutting first, slowing the process considerably, and the sandbags are rarely well placed. The siegers rarely use their best constructors when building (it's random), so sometimes ...