Blender猫咪的头部骨骼绑定【Auto Rig Pro自我摸索0.1版本】 Blender猫咪的头部骨骼绑定【Auto Rig Pro自我摸索0.1版本】 插件 Auto Rig Pro 猫和狗是同一个骨骼,所以直接选择狗的骨骼放到模型中就好了。 关于猫头的骨骼绑定,我研究了将近2天,非常难绑OTL最后自我摸索了一个看起来差不多的绑定方法,放到这里备用O ...
EDIT: The rotation was due to something else. Seems to work perfectly for basic blender humans I kind of figured it out... I opened the avatars generated for the same model when imported with FBX, and found a section like this:
Builds the squash and stretch setup for regular spline ik The blend nodes are needed for later setup when assigning attributes to the controls (.attributesBlender attrs) Squash and Stretch can be mixed/multiplied independently Returned nodes curveInfo: node to measure the length of a curve spline...