void encodeYUV420SP_CPU(unsigned char *__restrict__ yuv420sp, unsigned char *__restrict__ argb, int width, int height) { int frameSize = width * height; int yIndex = 0; int uvIndex = frameSize; for (int j = 0; j < height; j++) { for (int i = 0; i < width; i++) ...
在调试ie8兼容性的问题时,发现ie8不支持rgba。 关于rgba(),即为颜色设置的方法函数,rgb代表颜色,a代表透明度。 如rgba(0,0,0,0.1)表示透明值为0.1的黑色。 如上,是一个红色透明的正方形的方块,但在ie8中不能正常显示,只能显示成一个透明的模块,也就是看不见了。 这时就需要使用ie的filter来解决rgba的...
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UIPanel的拓展 将图集的shader改为ETC1shader后,运行发现,UIPanel选择clipping模式后shader还原了。 解决方案: UIDrawCall脚本里,找到CreateMaterial()方法修改此处 如社区发表内容存在侵权行为,您可以点击这里查看侵权投诉指引 标签: 游戏开发Unity游戏视觉NGUIETC1Queue 0...
CGRect rect = CGRectMake(0, 0, width, height); // Draw image into the context to get the raw image data CGContextDrawImage(context, rect, imageRef); // Get a pointer to the data unsigned char *bitmapData = (unsigned char *)CGBitmapContextGetData(context); ...
0 1 red green blue alpha red (1 byte):An unsigned integer that specifies the relative intensity of red. green (1 byte):An unsigned integer that specifies the relative intensity of green. blue (1 byte):An unsigned integer that specifies the relative intensity of blue. ...
在调试ie8兼容性的问题时,发现ie8不支持rgba。 关于rgba(),即为颜色设置的方法函数,rgb代表颜色,a代表透明度。 如rgba(0,0,0,0.1)表示透明值为0.1的黑色。 如上,是一个红色透明的正方形的方块,但在ie8中不能正常显示,只能显示成一个透明的模块,也就是看不见了。 这时就需要使用ie的filter来解决rgba的...
0 1 red green blue alpha red (1 byte):An unsigned integer that specifies the relative intensity of red. green (1 byte):An unsigned integer that specifies the relative intensity of green. blue (1 byte):An unsigned integer that specifies the relative intensity of blue. ...
LightCyan224 255 255#E0FFFFKhaki1255 246 143#FFF68F CadetBlue95 158 160#5F9EA0Khaki2238 230 133#EEE685 MediumAquamarine102 205 170#66CDAAKhaki3205 198 115#CDC673 Aquamarine127 255 212#7FFFD4Khaki4139 134 78#8B864E DarkGreen0 100 0#006400LightGoldenrod1255 236 139#FFEC8B ...