RetroArch 是一个功能强大的游戏模拟器,其设计目标是提供一种简单、统一的方式来运行各种经典游戏。它支持在多个平台上运行,包括 Windows、Mac OS X、Linux、Android、iOS,以及游戏控制台如 PS3、PSP、PS Vita、Wii、Wii U 等。 RetroArch 集成了多个游戏模拟器的核心,如 FC 的 Nestopia UE、MD 的 Genesis Plu...
It also runs on Apple and Android for tablets and phones, as well as on game consoles like PS3, PSP, PS Vita, Wii, Wii U, and more!Next-frame response time - impeccable latency resultsThe emulator is capable of next-frame responsive time. This means that there should be no nearly no...
D3D12: Fixed validation error on start up due to buffers not being setup correctly for one frame D3D12: Fixed some shaders not appearing with the d3d12 driver - this reintroduces a validation error though but it seems to work as in not crash and is the old RA behaviour. Guess we need...
Starting as of RetroArch 1.7.4, it is now possible to use the desktop UI to setup your shaders! You are able to add a shader preset and stack additional passes to your shader stack! You are also able to remove any shader passes you please, change shader parameters on the fly, and ...
RetroArch 1.3 was just released for iOS, OSX, Windows, Linux, Android, Wii, Gamecube, PS3, PSP, PlayStation Vita and 3DS. You can get them from this page: http://buildbot.libretro.com/stable/1.3.0/ Once again the changelist is huge but we will run down some of the more important...
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dependabot/github_actions/microsoft/setup-msbuild-1.3 revert-16029-revert-16020-warmenhoven/pr/ios-appicon revert-16020-warmenhoven/pr/ios-appicon libretro-posix-c-source qt-replace-download-code no-dxguid taskbar steamdeck kivutar/contextmenu dont-deinit-audio-on-menu-toggle mac-separate-core-di...
rjpeg__setup_jpeg() : rjpeg.c rjpeg__SOF : rjpeg.c rjpeg__SOF_progressive : rjpeg.c rjpeg__YCbCr_to_RGB_row() : rjpeg.c rjpeg_alloc() : rjpeg.c , rjpeg.h RJPEG_DEFAULT : rjpeg.c rjpeg_free() : rjpeg.h , rjpeg.c ...
void audio_driver_setup_rewind(void); bool audio_driver_callback(void); bool audio_driver_has_callback(void); void audio_driver_frame_is_reverse(void); void audio_set_float(enum audio_action action, float val); float *audio_get_float_ptr(enum audio_action action); bool *audio...
It also runs on Apple and Android for tablets and phones, as well as on game consoles like PS3, PSP, PS Vita, Wii, Wii U, and more!Next-frame response time - impeccable latency resultsThe emulator is capable of next-frame responsive time. This means that there should be no nearly no...