Mupen64Plus-Next Freezes Mupen64Plus-Next Epona Carrots My A and B Buttons Are Swapped On The Menu My Remapping in Quick Menu Controls Won't Save No Audio One of My Buttons Won't Work Overwriting Controller Autoconfig(s) ParaLLEl Black Screen or Crashes ...
Infact the whole virtual joypad abstraction (i.e. everything maps to an imaginary Xbox pad) is annoying for weird types of pads like GameCube and n64. God help you if manage to figure out a good mapping for them but plug in a different sort of pad, or maybe I havent figured out a ...
RetroArch attempts to be small and lean while still having all the useful core features expected from an emulator. It is designed to be very portable and features a gamepad-centric and touchscreen UI. It also has a full-featured command-line interface. In some areas, RetroArch goes beyond ...
Better to use stand alone Dolphin emulator. Core settings To change options for the cores, start a game and go back to the menu to find the options. You can also find inputs here. For games that doesn't use the analogue stick I change input/port 1 controls "analogue to digital type"...
1. With Threaded video ON emulator always hangs when I try to shut it down via Escape or Exit Retroarch. Lasts at least since 1.2.2. 2. I cant enable Threaded video from menu. It crashes without an error once I try to toggle it. I have to do it via .cfg. Lasts at least since...
We have ported the popular PlayStation Portable emulator, PPSSPP, over to the libretro API. This marks the second big libretro implementation to be using libretro GL after Mupen64 Plus. It is shaping up to be a very stunning release. Linux users will especially appreciate the changes we’ve...
WriteProperty(coreOptionsCFG, "mupen64-astick-deadzone", mupenAnalogDzone, 1) } Else If StringUtils.Contains(retroID, "LibRetro_NES") { ; these systems will use an ini to store game specific settings If StringUtils.Contains(core, "nestopia_libretro") { ; Nestopia nestopiaBlargg := mo...
RetroArch attempts to be small and lean while still having all the useful core features expected from an emulator. It is designed to be very portable and features a gamepad-centric and touchscreen UI. It also has a full-featured command-line interface. In some areas, RetroArch goes beyond ...
approaches so I'll throw it out there in case anyone can help. I've got a USB Saturn pad set up as my Retroarch controller which is great for most stuff, but I'd like to be able to use my Xbox One controller as the default for systems with analog sticks (Playstation, N64 etc....
I know we have an emulator thread, but as Retroarch becomes more and more all-encompasing I think it deserves it's own thread. https://www.libretro.com/index.php/retroarch-2/ When it works it's great, however it's very finicky. I've been trying to add so